This may be a little late, but what is the Fasolt's main means of sighting the target? I mean I can't see the usual tanker's methods working out so well and I fail to see any coaxial guns either, the shoot reload readjust and repeat method usually doesn't sound to ammunition friendly. Those chest mounted machine guns aren't centered correctly and if the machine gun hits the enemy but the shell flies through the empty space beside the enemy mech, well the time it would take the readjust would be extremely nerveracking and potentially deadly for the Fasolt's crew
This is a lot to unpack... not sure I understand all questions fully, but here goes. Primary sighting would be in the head, not along the axis of the gun barrels. Analog computers calculate and calibrate head sights w/ the guns. Crew layout is roughly similar to a tank. The hull MG would have its own gunner. Though it should be positioned on the starboard side (this was a visual concession). Fasolt could eat through ammo very quickly -which is why this is really a hit hard and run style destroyer.
To be honest, your final question confuses me on account of the way its phrased, but I would argue that all WWII armor battles are highly deadly for the crew. For WII armor crews, unless you were in heavy armor, survival rates were never great. And those that did survive, usually had several vehicles shot out from under them.
This is an old design, and could use some updating, but ultimately this is total fantasy. You can't take it too seriously. Which is ironic for me to say, because I take my history research and design process way too seriously. I can theorize and explain away all day, but ultimately believability is an issue of how much anyone feels up to it, because they either find the concept fun or not.
Mostly unhappy w/ the legs. I prefer the 'camel toe' look that was done in this chibi version: [link] Also think it would be better if the legs could crouch down more easily -good for 'mech destroyer' ambush tactics. My later designs have this, and it should be standard.
and the pointy tops of the cannon mantlets irritate me.
lots of room for improvement. As mentioned previously about the legs. and the whole rear section of the hull is kind of a mess. The hull MG should probably be more consistent w/ that of an equivalent panzer or jagdpanzer. And in fact, it should go on the right (starboard) side of the mech, as with most German tanks. I made it reversed here for composition/illustration purposes.
Note: the shoulders joints cannot rotate up or down, only a limited traverse left & right ( to save weight and cost). Gun elevation/depression is achieved at the elbow joint, near the gun's center of gravity.
It's not an easy thing to come up w/ a name for mechs in a series. Still haven't thought of anything I like for the Allies. The types, yes. Like Big Joe, Dogface, Jumpin' Jack, etc... But I haven't thought of anything catchy. Like Metal Gear, or Warskin, or Wanzer, or AFW...
You know, I think I see where ~TugoDoomER is coming from on the perspective; it's not that anything is wrong with it, per se, but maybe that Western (or more generally, comics and anime) artists are accustomed to more drastically foreshortened perspectives. If you envision the horizon line as being around the "waist," for example, most of us comics fanboys would expect the upper portion (i.e. head) to skew downwards and the lower portion (i.e. the plane on which the feet lie) to skew upwards towards a common vanishing point on the horizon. But how often do you see that in real life?? Overall I think it's beautiful, and looking better and more fully realized every time you post an update!
Thanks for the comment, Tom. I am a bit self conscious about the very static pose, but it is fully intentional. I have a certain loathing for overly dynamic poses that are too warped and action oriented. Really, in this situation, I'm interested in seeing the vehicle's shape and proportions, without any kind of crazy distortion. But I agree it may seem unusual. In actuality, to have this flat a perspective, you'd have to be very far away w/ a very zoomed in view.
There is some method to my madness tho. When all my intended mech concepts for this series are done (i pray we see the day) I plan on having them all lined up on a single long horizontal page together. If they're all drawn w/ very intense 3 point perspective, that just wouldn't work out. Each would have to be re-tweaked so their angles are in agreement. That might work in a Capcom style montage, with all of them mashed together, but not for a straight line-up.
Furthermore, I didn't want a view looking down, because who's looking down on this thing? And I didn't want a view looking up from bellow, for reasons stated above + I wanted to see what the upper plane on the chest looks like.
Yeah, I cheated and took the easy road. But we'll see how it works out eventually. Also wanted to be consistent w/ this type of view:[link]
Truly more of a concept schematic, rather than intended as a dramatic illustration.
That instantly made sense when you mentioned the schematic lineup you had in mind--I totally see where you're going with it. Gosh, I hope I didn't come on too strong with that comment, I really didn't mean it in a critical way...It was just something I had noticed without any particular value judgment, and when that other dood mentioned it I thought it might help to clarify or elaborate.
That other mech is cool too! Hah, it's funny you mentioned Patlabor as that's exactly what flashed to mind on this guy with the "helmet head." That's a good question on other "retro mechs," and now it's driving me crazy because I know I've seen a few beyond what you mentioned and of course I just can't pin them down right now. Obviously a lot of Kow's stuff is pretty retro in styling, but I know that's not what you really mean...Kazuhisa Kondo also has a very distinctly WWII feel to his re-imagined (Gundam) Zeon mechs, but again they're still futuristic in substance. I'll have to browse through my mecha files and let you know what I come up with.
Hey, Tom. Your comments are always appreciated. Didn't mean to come off too defensive, but so far even my wife regards this illo w/ a grimace and a neutral hand wobble, so I'm probably oversensitive. I have no illusions that the art is perfect, but after such incessant tweakage on my end, I feel this is as good as I can mange for this particular mech, for this phase of the larger project.
Won't consider the whole shebang done until the 2 mecha lineups are done; one for the axis mechs, and one for the allies. Since all of the axis mechs will be so different in design, only the angle will be consistent. Apparently, though, having a mecha lineup featuring more dynamic poses is not impossible: [link] But for my purposes, I feel the need for this shortcut. It also means I get to reuse and copy parts of the arm & leg. Not quite like using alchemy or mirror image techniques like so: [link] but maybe like a 3/4 view version of that.
Besides, my updates are so rare, there's no way I'd wait till the whole lineup is done, rather than posting each design as they come off the assembly line. Admittedly, individual presentation might need to be punched up better than this slapdash background.
If you do spot any relevant reference material, I'd sure appreciate a heads up. So far, i have this "Wierd War II" favorites gallery established to that end: [link]
Yep, all the mechs in this series will have very anthropomorphic heads, reminiscent of the era's headgear... even tho it's totally pointless from an engineering perspective -but it's just too much fun design-wise.