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E wins because it's the most evil + MC liked it best. But D is also solid and may be used elsewhere.
Oooh, aaah, they're too cool. I'd go for E, being the most evil-looking (Darth Maul color scheme and all) but the knight-in-armor D is pretty sweet too. I'm not as keen on the bright colors, but for some reason I imagine it'd look good in iridescent greens and blues (probably because of that awesome beetley horn).
According to the creator's MO, I thinks it's less 80s video game, and more Stargate/Dune + mecha. My first impression at least.
By this point, E is pretty much the guaranteed winner. But thanks for sealing the deal on that!
Totally feel you on the beetle thing. I have to hold back on certain base colors tho, because I imagine them as being reserved for others in the series. Agree that bright colors were all wrong. Heavy-looking mechs need darker colors, it seems.
Well, some large mechs could have judicious paint applications, possibly to demoralize the enemy (Curtiss Kittyhawks come to mind). But otherwise, yeah, more muted colors are generally best.
There is another Warskin named 'inferno' that the C scheme could get resurrected for. So, good to know the bright color route wasn't a total fail. In a way, even the unchosen options can perform a useful role. Like w/ all those bipeds color studies -can always go back and pick up pieces for future stuff. (One of the unused martian camos there got adapted for the gunship). It's also kind of my hope that these studies could useful for other folks too. Always enjoy seeing other mech artists do this sort of thing. From that angle I feel a bit less nuts for always going overboard!!
Doesn't make sense to do studies like this for every single mech project. Just warming up I guess.... Trying to sort out a basic design philosophy before tackling the series. Establishing a 'look'.
SO all input is very much appreciated!!