Again, I did this crisp line art phase to prepare for color. Not exactly 'inking' cuz there's no ink involved -wacom tablet instead- but same general idea.
I love working on these!!
***If you haven't already please drop me your color suggestions on this previous Warskin: [link] THANKS!!
Thanks very much, Ale! Well... let me know if you would like that done for you! I find this type of presentation works best mainly w/ mechanical objects though. For anything figural, I prefer the expressiveness of working by hand (pencil or tablet). Probably why I do just the hands on these... by hand.
Now I have to come up w/ equally attractive colors...
Ironic you should say patient, cuz that part of it still fries my nerves.
There is a "Death" Warskin that I think ought to have dibs on black. But I agree it would work nicely here. This machine has fire-based + plasma weapons, so should lean towards reds and warm colors. See my consultation w/ above. It is his party after all.
yeah i dont think im too big a fan of bright colours on war machines... doesnt seem to make much sense. unless your competing in an arena or something...
I really ought to pay more attention to exactly how long these take, but according to imbedded file dates, I started Thursday around noon, and finished the line art by 6:00pm next day. Not working around the clock, obviously, especially w/ kids, etc... Possibly 8 to 10 hours? (more? ) Which sounds pretty absurd considering the speed paint people can do in just an hour or two. But I'm making a lot of revisions and refinements along the way. For example the studs on the mace I spent a good deal of time playing around, fishing for the best result. And I went a bit crazy getting the turbines in the center of the mace just so. Mad geometry. Obsessively slow for a 2D image. Also many checks for symmetry, which is not so big an issue for a loose sketch, but anything less than precise don't fly once you start getting tighter. It's a lot of work, I won't lie. Maybe others could be faster, and maybe I will be too after more practice, but for now, it's a real penance. Working at a relatively high resolution also has something to do with it. Sorry for the long answer!
As for colors, since there is a medieval/mythological theme, the bright colors seem more appropriate compared to a hard-core military-style vibe. If I were working on Mike's 'Shadow Company' mechs, for example, I'd stick to more realistic military markings and camo patterns. But w/ plasma swords and maces, I'm going for a flashier 'look at me' effect. Taking cues from classic anime mech color schemes, like Five Star Stories, or Evangelion. Thinking of classical modes of combat, w/ heroes and generals calling out opponents by name on the battlefield. The emphasis being on unique individuals with special talents rather than a stock vehicle w/ many identical copies, as you'd have w/ more industrialized military gear. Such machines would exist in this world, in the form of mechs used by the grunt soldiers and infantrymen, but so far, I'm focusing on machines made specifically for certain core characters w/ distinct personalities. So those personalities should ultimately show through in the color scheme.
Yeah, i think it was like 8-10 hours just to type that response!
Using PS, but still stroking paths to get most of the lines. Except when they're small and need to be more expressive, like in the hands and face. I'm familiar w/ Illustrator, but I rather f*in hate it! Renders a tablet useless. Use it mostly for work and making production files.
i've never had the pleasure to have work prepared like that for my coloring...sob
great path job!
and very cool presentation too!
Well... let me know if you would like that done for you!
I find this type of presentation works best mainly w/ mechanical objects though. For anything figural, I prefer the expressiveness of working by hand (pencil or tablet). Probably why I do just the hands on these... by hand.
Now I have to come up w/ equally attractive colors...
Ciao!
shiny black armour i think for a colour and maybe some nice gold trimmings
There is a "Death" Warskin that I think ought to have dibs on black.
yeah i dont think im too big a fan of bright colours on war machines... doesnt seem to make much sense. unless your competing in an arena or something...
As for colors, since there is a medieval/mythological theme, the bright colors seem more appropriate compared to a hard-core military-style vibe. If I were working on Mike's 'Shadow Company' mechs, for example, I'd stick to more realistic military markings and camo patterns. But w/ plasma swords and maces, I'm going for a flashier 'look at me' effect. Taking cues from classic anime mech color schemes, like Five Star Stories, or Evangelion. Thinking of classical modes of combat, w/ heroes and generals calling out opponents by name on the battlefield. The emphasis being on unique individuals with special talents rather than a stock vehicle w/ many identical copies, as you'd have w/ more industrialized military gear. Such machines would exist in this world, in the form of mechs used by the grunt soldiers and infantrymen, but so far, I'm focusing on machines made specifically for certain core characters w/ distinct personalities. So those personalities should ultimately show through in the color scheme.
We talking illustrator or Photoshop for lines?
(sorry about the short reply to the massive response
Using PS, but still stroking paths to get most of the lines. Except when they're small and need to be more expressive, like in the hands and face. I'm familiar w/ Illustrator, but I rather f*in hate it! Renders a tablet useless. Use it mostly for work and making production files.