Armed to tha teeth! Or perhaps to the talons?
-Head mounted 20mm machine gun
-Left hip pylon: unguided rockets
-Right hip pylon: anti-personnel grenade launcher
-Main armament: single shot long range cannon; fires HV anti-armor shells.
Would like to do some color studies next; urban camo ver, air police ver, racing ver, etc etc...
But I'll probably bounce to another project for a while.
Unarmed recon version here:
[link]
And if it looks like he's slingin' a giant package... so be it.
Thanks, ltla9000311
Note me w/ your e-mail if you'd like me to send you a black and white image on a white background, w/ no extra junk.
Or if you'd rather not, I can post the B&W to scraps and make it available for download...
Yeah a b/w with no background would be good.
My email is: ltla9000311@gmail.com
Talk with ya later.
I see you enjoy color study as much as I do.
Personally, I always wanted to do some of these;
-Police
-Urban camo
-Racing
-Other Military
I'll give some of those a try if you don't mind. The one problem I am trying to figure out how to do in Photoshop is getting the textures to "lay" in the direction the surface it's on. If you know what I mean.....
I do have a problem though, it seems google and gmail are down at the moment. (9:00 pm Pacific time) Which sucks cause I could have one done this evening for you to take a look at. As an aside, anything I do I'll send to you so you can post it on your DA page. It would be cool if you mentioned my name along the way though.
If you have the time, can you resend the file to:
ltla9000311@yahoo.com
That's my old email address that I use as a backup from time to time.
Hope to here from you soon,
Todd
I know just what you mean about the texture issue. I think this is especially problematic when you use a geometric pixel camo, which gives away an overly flat texture immediately, and I might avoid those exactly for that reason. I have a few tips:
-A good shadow layer and highlight layer will help create the illusion of your texture 'wrapping' around the surface. Even if it's just laid in flat.
-You can always try masking parallel plane areas, and then skewing the perspective of your texture to match that angle.
-My homemade angular camo recipe is made using filters like crystallize and pointilize. Experimentation recommended.
All of the above is exactly how I do stuff like this: [link]
cheers!
Just trying to illustrate the above techniques in practice. Having fun is important too. No expectations or pressure whatsoever.